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Talent Needed to Finish Alpha RPG - Witanlore:Dreamtime (2015)

                         [CENTER]Have aims of getting into the game industry? Make the leap and shoot us an email! 

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http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/CoverSm_zpszwosknsw.jpg

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**★ Project Title
Witanlore: Dreamtime
**
**★ Description
In Dreamtime, the player assumes the role of a young Ursine from one of four main tribes, who’s destiny has not yet been determined. At the game’s start, they have reached the age of maturity known as the Chut’que (chewt kay) a time to undergo an honored ritual, the dreaming. Guided by the clan seer, the dreaming is an astral journey where Ursines travel into the spirit world to stand before their patron god and receive divine messages about their destiny.

However, things will not be so easy for our intrepid player. For the first time in the long oral history of the tribes, the dreaming does not go as planned. The player finds more than a god waiting for them in the mists and is left with disconcerting images of a shrouded figure whose intent seems far from benevolent.

The story’s focus hinges upon the fate of an ancient relic, more specifically several artifacts which make up a whole and the player’s quest to retrieve them in an attempt to avert the looming threat foreshadowed in their vision. Through this journey the player will unravel the true purpose of the lost relic and of the Ursine tribes entrusted to its safekeeping, but will it be enough to divert the danger away from their family and homeland?

Project Status ★****
Dreamtime is Currently in Alpha Testing, the first episode is expected to publish this year, 2015.

[SIZE=3] Studio Name [/SIZE]
Druid Gameworks Studio LLC

[SIZE=3][SIZE=3] [/SIZE]Current Team Roster[SIZE=3]
****[/SIZE](Years/Months represents time working with Druid Gameworks, not total experience)[/SIZE]

Cole MacLean (Partner)
Project Management, Game Designer, Graphic Artist - 3 years.

James Ford (Partner)
Lead Programmer, 2D/3D Artist - 3 years

Kevin Carlin
Game Design, 2D/3D Artist - 3 years

Beth Dobbins
Game Designer, Writer - 3 years

**Leonardo Borazio
**Concept Artist, Multimedia Artist - 3 years

Matt Bone
Game Designer, Voice Director, Character/Quest Development - 2 years

João Guerra
Composer, Sound FX, Mastering - 3 years

Jostein Sikkeland
Level Designer - 2 years

Joshua Ezzell
Multimedia Artist, Cinematic Director - 2 years

Roger Libiez
Programmer, Quality Assurance - 3 years

Adam Engel
2D/3D Artist - 1.6 year

Paul Le Henaff
Lead 2D/3D Artist - 1.6 year

**Maximilian Coutuer
**Programmer - 1.5 year

Iain Bell
Level Designer - 1 year

Daniel Lamport
Game Designer, Character/Quest Development - 1 year

**Herb Ospina
**Lead Level Designer - 9 months

**Christian Lilie
**Programmer - 8 months

Velislav Andreev
2D/3D Artist - 7 months

Falk Fabri
Programmer - 4 months

Woody Wu
Programmer - 2 months

**Kristin Gardner **
Animator - NEW

Rob Helms
Programmer - NEW

For more on our team please visit our About Us page

[SIZE=3][SIZE=3] [/SIZE]Previous Work[SIZE=3] ★** ****[/SIZE]**[/SIZE]
N/A: This is our first retail title as a team, but we have a combined 50+ years of game modifying experience

[SIZE=3][SIZE=3] [/SIZE]Talent Required[SIZE=3] ★** ****[/SIZE]**[/SIZE]
All applicants must meet the following:

  • Must be 18 years or older
  • Flexible 20-40 hours a week to commit to development
  • Willingness to work on a revenue or royalty based compensation model, you will be paid when the game launches.
  • Strong communication skills, English speaking required
  • Comfortable with remote Teamwork and Collaboration on Skype
  • Ability to manage and prioritize assigned work to meet deadlines
  • Openness to learning new tools and techniques
  • Contracts will be drawn up to secure the employee’s profit share before work begins
  • General compensation for Full Time = 5% profit share/up to $38,500-$45,500 annually depending on position offered

**[Royalty Based Positions]

**★ Animator/Rigger (1)

  • Experience with Animation in Blender, 3DsMax or Maya required.
  • Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
  • Experience with UE4 toolset a bonus.
  • Experience Retargeting Animations Preferred
  • Expected to meet deadlines and help expedite characters asset finalization
  • Please include portfolio when applying

★ 2D/3D Artist - Creatures (1)

  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including animals and fantasy creatures
  • Expected to produce quality textures in a realistic style
  • Please include portfolio when applying

★ 2D/3D Artist - Props/Clothing (1)

  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including clothing, armor. weapons, etc
  • Expected to produce quality textures in a realistic style
  • Expected to meet deadlines and help expedite asset creation
  • Please include portfolio when applying

[Contract/Freelance Based Positions]

  • Currently None Available, Check Back

[SIZE=3][SIZE=3][SIZE=3]** ****[/SIZE][/SIZE]Website [SIZE=3][SIZE=3]** ****[/SIZE][/SIZE][/SIZE]
http://www.druidgameworks.com

[SIZE=3][SIZE=3][SIZE=3]** ****[/SIZE][/SIZE]Contact Us**[SIZE=3][SIZE=3]**** ★ ****[/SIZE][/SIZE][/SIZE]
To apply, please E-mail: [EMAIL=“hresources@druidgameworks.com”]hresources@druidgameworks.com
For General Questions, please E-mail: [EMAIL=“info@druidgameworks.com”]info@druidgameworks.com

[SIZE=3][SIZE=3][SIZE=3]** ****[/SIZE]Media[/SIZE] [SIZE=3][SIZE=3]** ****[/SIZE][/SIZE][/SIZE]

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/Preview2015_03_zpswkuh4y1b.jpg

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/UIPreview2015_00_zpsuwpmsitn.jpg

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/UIPreview2015_01_zps4nuxj1yc.jpg

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/Preview2015_01_zpspaks2mxa.jpg

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/Preview2015_02_zps3esxv9ao.jpg

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/Preview2015_05_zpsobzueuql.jpg

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/Preview2015_04_zps6bagd8ae.jpg

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/Preview2015_06_zps9knurdrz.jpg
https://youtube.com/watch?v=EZabH2mf3hk

https://youtube.com/watch?v=SJH1clSiljE

Witanlore Dreamtime Theme Track - Oghdan’s Dream

Witanlore Dreamtime Credit Track - Mother’s Song

](http://steamcommunity.com/sharedfiles/filedetails/?id=286783030)http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/Banner_Dreamtime_zpszqg9y2bh.jpg

http://i244.photobucket.com/albums/gg21/Darkrder/Druid%20Gaming/Dreamtime/Marketing/Banner_Media_zpsychu9zrz.jpg

©2012-2015 Druid Gameworks](http://www.druidgameworks.com)

Im interested in this!

Great app, great interview, you’ll be receiving an email thanks for applying! :slight_smile:

We are still needing another **experienced blueprinter **to help flesh out gameplay elements so if you’ve got some skills and would like to get in on a great project that is soon to release, send us an email! :smiley:

Updated OP to remove filled positions and add openings :slight_smile:

Very interesting post! I have sent an application to the email address provided. I look forward to a reply!

Thanks for the app we’ll be in touch! :smiley:

We’ve gotten quite a few applications this week! Still looking for an experienced VFX artist! :smiley:

Have to say its only been a few weeks, but this team is very talented! :smiley:

Getting more talented with every new hire! Thanks Herb!

We’ve filled a lot of seats this week including some AAA talent, with only 3 positions left on our team. We’re looking for an Animator, a 3D Environment artist, and a 2D Graphic Artist for HUD and Menu elements. If you have some skills to show off, give us a shout we’d love to talk to you! :smiley:

Just a polite bump to get some attention for our remaining chairs, we have a great team, and a really special project approaching alpha stage so consider lending your talents and finishing the race with us! :smiley:

Updating with a reopening:

★ 2D/3D Artist - Environment/General (1)

Experience with Blender, 3DsMax or Maya required.
Experience with modeling for video games and using a PBR workflow required
Expected to create 3D game props including organics (plants), architecture, static clutter items etc
Expected to produce quality textures in a realistic style
Experience with the UE4 Toolset are a bonus
Please include portfolio when applying

Drop us an email to apply: hresources@druidgameworks.com

Another polite bump to get some attention for our remaining chairs, if you want to get in with a team that has all star finishing power, send us your app! :smiley:

Experienced 3D artist here. I sent u an email!

Awesome, thanks!

Updating with another reopening:

** ★ 2D/3D Artist - Characters/Creatures (1)**

  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including characters and creatures
  • Experience with Morph Targets a PLUS!
  • Expected to produce quality textures in a realistic style
  • Experience with the UE4 Toolset are a bonus
  • Please include portfolio when applying
Drop us an email to apply: hresources@druidgameworks.com 

:slight_smile:

Update with a new opening!

★ Programmer/Blueprinter (1)

- Must have at least 1 year of C++ programming experience
- Expected to program RPG features for example, HUD, GUI, inventory management, magic systems, combat, etc
- Blueprinting and UE4 Experience a bonus
  • Please Include Demo of Previous Work!

We are two weeks from alpha playable now, help us get ready for publishing, drop us an email to apply: [EMAIL=“hresources@druidgameworks.com”]hresources@druidgameworks.com

Update

We head to alpha this weekend! Still a bit of work to be done before beta and our planned summer launch so if you have the skills shoot us an email!

★ Animator (1)
Experience using Blender, 3DsMax, or Maya required
Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
Experience with UE4 toolset a bonus.

★ Programmer/Blueprinter (1)
Must have at least 1 year of C++ programming experience
Expected to program RPG features for example, HUD, GUI, inventory management, magic systems, combat, etc
Blueprinting and UE4 Experience a bonus

Updating with another reopening or two:
**
★ 2D/3D Artist - Characters/Creatures (1)**

  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including characters and creatures
  • Experience with Morph Targets a PLUS!
  • Expected to produce quality textures in a realistic style
  • Experience with the UE4 Toolset are a bonus
  • Please include portfolio when applying

★ Animator (1)
Experience using Blender, 3DsMax, or Maya required
Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
Experience with UE4 toolset a bonus.

★ Programmer/Blueprinter (1)
Must have at least 1 year of C++ programming experience
Expected to program RPG features for example, HUD, GUI, inventory management, magic systems, combat, etc
Blueprinting and UE4 Experience a bonus

We are currently in alpha testing and working a fast paced schedule for a September release of Episode One. If you are ready to dive into some hard work at the end of the journey we’d love to hear from you!

Drop us an email to apply: hresources@druidgameworks.com

Just a polite bump for exposure! Witanlore: Dreamtime is now in alpha testing, we are looking for a few hard working folks to help us finish the first episode for release this year so if you have skills to bring and you’re looking for a quick turn around on some royalty payouts, shoot us an email, we’d love to chat with you! :smiley:

Some screens from our Alpha Testers!

Do you guys have positions for network engineers and or level designers?