Hi,
I’m trying to capture a specific region of the screen at runtime.
I found this command :
HighResShot
High resolution screenshots ResolutionX(int32)xResolutionY(int32) Or Magnification(float) [CaptureRegionX(int32) CaptureRegionY(int32) CaptureRegionWidth(int32) CaptureRegionHeight(int32) MaskEnabled(int32) DumpBufferVisualizationTargets(int32) CaptureHDR(int32)]Example: HighResShot 500x500 50 50 120 500 1 1 1
It works but only in the editor, outside of Play mode.
As soon as I try the exact same command at runtime, it ignores the specified region and take a screenshot of the whole screen.
The same thing happens in a packaged game and with the EditorScreenShot command.
Is this a bug ? How can I get arround that ?
Thanks,
EDIT: The bug has been reported : UE-57111