I got sprites that have no kinds of forces such as velocity applied on them, they just scale on their axes over time (scale sprite size module), when I put them in the level and rotate them, the emitter doesn’t follow the system local rotation (local space flag is on). The fix, or workaround idk, is to apply an “add velocity” module and set the sprite renderer’s alignment on “velocity aligned”. Is there some logic explanation or it’s just a 5.7’s bug?
Ty in advance <3