I made multiplayer (client-server model), but there was a problem:
When several players play, they change their nickname, interact with objects (move), and this information is replicated.
When a new player connects, he does not see the changes that were made before his connection.
But he sees if something changes at the moment.
I’m a beginner, but I suppose the problem is the lack of up-to-date information loading for the client.
Can you please tell me what I need to do?