Symbol recognition system

I mean drawing a sign on screen.
Does UE4 have a special BP node for symbol recognition?
Is it possible to create smth like that with C++ and then create the BP?

I thought about dividing the screen into several parts or creating waypoints, but it looks very expensive.
The mechanics of drawing were invented around 2000. There must be a simple solution.

Thank you in advance.

Nothing out of the box though.

Would have to implement some custom solution. Did you look in the marketplace?

I’m guessing there’s already some code you could copy/paste from the internet which you could adapt to UE4 though.

I looked, but did not find anything in my language. I have a suspicion that I am using the wrong name for this system.