Hi, I am trying to switch view modes when the drone is flying with umg button in unreal engine 4.27. It does work with default keyboard input defined in airsim. but when i try to access setmode in blueprint to change viewmode uing button, it’s asking for target but neither it takes player controller, nor bp_cameraDirector as a target as in image below. What type of target should i use to access it ?
Hey @kcee454!
Where are these blueprints located, in the widget? Or in your BP_cameraDirector? If it is not the camera director itself, have you tried casting to your camera director?
Any additional specifics you provide will go a long way in solving your problem!
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Hi Quetzalcodename, setMode function is from c++ class of airsim (AirSim/Unreal/Plugins/AirSim/Source/CameraDirector.cpp at main · microsoft/AirSim · GitHub) and i am trying to access it using blueprint and couldnot solve this isssue.