I have two camera components on my C++ Actor blueprint.
For now, my C++ code uses a camera interface actor to switch from two editor cameras to the player camera, which is defaulting to the shoulder cam. Each camera is bound to a separate key right now.
This works great and I just need to know from this point, how I could make it so if I press the character camera key a second time, it switches between the two camera components (FPS and Shoulder) I have.