Switching between horizontal and vertical splitscreen at runtime

hmm… change the map settings in c++

auto Settings = const_cast<UGameMapsSettings*>(GetDefault<UGameMapsSettings>());
if (Vertical)
{
	Settings->TwoPlayerSplitscreenLayout = ETwoPlayerSplitScreenType::Vertical;
}
else {
	Settings->TwoPlayerSplitscreenLayout = ETwoPlayerSplitScreenType::Horizontal;
}