For almost 2 or 3 years now, I’ve been using the Unity engine for some unknown reason (in fact I told myself it would be a lighter engine to run on consoles ?.. I don’t know…) and I think I’ve met a dead end for my current project involving procedural levels. It’s even more questionable of myself because I’ve been using the UDK / UE3 / UE4 from 2011, yet completed no projects since (I instead learned 3D modeling for photorealistic renders). You have no idea how good it feels to switch back to UE4 a little - not that I have something against Unity. It just feel like a brain massage and much more flexible for my needs. I just have to readapt a little and see what I can do with the newest features of the engine. Only today, I discovered the Light Propagation Volume feature of the **Unreal Engine 4, **which seem to solve greatly the issue about lighting interior scenes in a simple way. And I can’t believe it was there since 2014. Really.
So my plan is to release an FPS on PC / Switch - maybe Xbox One / PS4. Why Switch ? Because Nintendo.
I’m now questioning myself about what is optimal and working for the Switch in particular :
• Is Light Propagation Volume currently working on Switch ? If not, could it ? How much is it consuming ?
• Is Vulkan the best API option to choose ?
There’s not much I have to ask for now - but if some people are working on Switch projects with the Unreal Engine 4, I’d be very pleased to have testimonies and tips for my dream project.
Thanks for the read and upcoming answers.
- Yuki