Summary
As of 33.11, switches no longer visually display correctly for players when a new player joins the session.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Repro:
Add a switch to a project. Set the following: Disable Interaction, Turn on Store State Per Player, User Persistence, Auto-Save , Auto-Load.
Add a button.
Create a new verse script. Add an @editable button_device and switch_device. Subscribe to it’s InteractedWithEvent in OnBegin to a function that will SetState for the activating agent to true.
Create a private code.
Join the code with a single player and activate the button. The switch should turn on.
Join the code with another player, the first players switch will turn off.
Expected Result
Switch should stay active for the first player in the game.
Observed Result
We’ve seen this behavior across all of our maps using switches, and other maps in the ecosystem. This is a pretty high priority as it causes big issues for players in terms of progression / unlocks in our game loops as their progress appears as if it has been reset.
Platform(s)
Windows