Switches visual state never shows on when “Stored State Per Player” is on. I have checked it on countless versions and maps and I am 100% positive that it is a problem from this most recent update this morning.
Steps to Reproduce
Place a switch down with “Stored State Per Player” to on and set its state to on whatever way you find prefer.
Expected Result
The switch should be visually showing green
Observed Result
The switch shows red.
Platform(s)
PC
Island Code
5254-9511-0617
Additional Notes
It happens in all islands but that one is just an example
Can confirm it’s happening with custom meshes too. Not sure if it happens when the Initial State is on, but I’ve observed it in devices where the Initial State is off.
I have a map with various switches and the bug doesn’t occur for “global” switches.
I’m experiencing the same bug. It only happens when “Store State Per Player” is on. I can confirm the state is still being saved per player. I checked in Verse using the GetCurrentState function and the correct state is being returned. But for some reason, the correct state is not being displayed in the switch device. I hope it gets fixed soon because I’m using a lot of it in my island.