Hi,
I’m really looking to as many tutorials as I can get, but here in unrealengine I stuck at the easiest functions. This is no tool for artists, can’t say it often enough.
Simpliest thing… I’ve got a architectur visualisation and I wan’t the user to be able to switch objects on and of per interface. I tried some things with toggle visibility and that works fine so far, but what if I have a bunch of objects that I want to toggle together.
How can I organize it, that I can select them inside the blueprint, for example by tag, by name, by something…so that I don’t need to make a reference-node for every single object. It should be connectable to the target-input of the toggle visibility node.
thanx for help !!!