Switch Lumen to NonLumen at runtime

Is it possible to switch rendering settings at runtime?

Such as switching Lumen to NonLumen at runtime.

Here is an example.

For High Performance PC users, Lumen is ON.

For Low Performance PC users, Lumen is OFF and other rendering settings are adapted.

Yes you can do this, either via postprocess settings or just using console commands.

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And those console commands are?

I can’t find anything about console commands for lumen.

If you type r.Lumen, you’ll get a bunch of suggestions. I believe what you’re looking for is r.Lumen.DiffuseIndirect.Allow ?

This turns lumen reflections off but I still can’t enable ScreenSpaceReflections.

r.ReflectionMethod is just ignored