Switch Device: Persistence fails to load state across sessions in UEFN

Summary

Switch Device persistence is not functioning correctly; state is lost after player leaves and re-joins the island.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Place a Switch Device in UEFN.

  2. Enable “Use Persistence”, “Auto-Load”, “Auto-save”, “StorePerPlayer”

  3. Use an event (e.g., a Button) to toggle the Switch “On”.

  4. Playtest the map (public island), toggle the switch, and leave the session.

  5. Re-join the same island session and check the switch state.

Expected Result

The Switch Device should remain in the “On” state as per the persistence settings.

Observed Result

The Switch Device resets to its default “Off” state upon re-joining.

Platform(s)

PC (UEFN) → developing

But this problem probably is on all platforms

Island Code

7884-1387-9857