Switch Custom Mesh Material not working with player facing materials

Summary

The switch custom mesh mode doesn’t work when adding a mesh with a player facing material.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

create a material and make it follow the player, add it to a mesh, then add the mesh to the switch custom mesh attribute.

Expected Result

the material works and faces the player.

Observed Result

material doesnt work and stays like a default material.

Platform(s)

PC - UEFN

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Additional Notes

this works fine with the button device, but fails in switch device for some reason.

By default the Static Mesh component in the Switch Device (and many others) has “Evaluate World Position Offset” set to false.

Enable it and your material should work :slight_smile:

1 Like

Perfect, now it works fine.

1 Like

FORT-943911 has been ‘Closed’. This is working as intended by design.