Switch actor disappears after project is built (vr game)

Hi,
I have a switch actor which has 10 screens that can be switched by a trigger box. This interaction and switch between meshes works perfectly in the VR Preview (in editor), but when I package my project into an executable for windows 64 the switch actor disappears completely.
I have another level with another switch actor that works fine… Any ideas?

Thank you in advance

Hey there @EDUARDOSCMR2000! Sounds a bit odd altogether! I guess the first thing to do is check and see if the actor itself is not there anymore or if it’s just not visible for some reason. IE rendering issue or changing location for some reason or another. Pop a couple of print strings in there and make a debug build and have it output where it is every couple of seconds to make sure it’s still there, alive, in the right place. After that we’ll know if it’s a rendering bug or possibly a packaging error. I’ve seen a packaging error that fails to get external actors out of the One File Per Actor system. Also were there any warnings/errors during the packaging process that stuck out?