I made a swimming physics volume, added everything needed about the “actions”.
I added a swimming animation once my character is swimming and everything works fine.
BUT Now, my character no longer stands vertically, so how can I adapt collision capsule ?
I tried adding a second one : it falls throw the ground, It looks like UE4 doesn’t like a capsule inside another one (?).
I also tried rotating it horizontally when getting into water, but the CharacterMovement will rotate it again.
What are the best solutions to make it right ?