I’m trying to bake lightmaps for my Unreal Tournament level over my network with 2 other pcs.
The client pcs are CONSTANTLY restarting the process at completely random intervals making the remote clients barely complete any work.
Before each interuption, the log of the host pc spits out:
9:02:59 PM: [UpdateTaskState]: Task Killed remotely by DS-TV
9:02:59 PM: [UpdateTaskState]: Requeueing: SMTextureMapping
9:02:59 PM: [UpdateTaskState]: Task Killed remotely by DS-TV
9:02:59 PM: [UpdateTaskState]: Requeueing: SMTextureMapping
9:02:59 PM: [UpdateTaskState]: Task Killed remotely by DS-TV
9:02:59 PM: [UpdateTaskState]: Requeueing: SMTextureMapping
9:02:59 PM: [UpdateTaskState]: Task Killed remotely by DS-TV
9:02:59 PM: [UpdateTaskState]: Requeueing: SMTextureMapping
9:02:59 PM: [UpdateTaskState]: Task Killed remotely by DS-TV
9:02:59 PM: [UpdateTaskState]: Requeueing: SMTextureMapping
9:02:59 PM: [UpdateTaskState]: Task Killed remotely by DS-TV
9:02:59 PM: [UpdateTaskState]: Requeueing: SMTextureMapping
9:02:59 PM: [UpdateTaskState]: Task Killed remotely by DS-TV
9:02:59 PM: [UpdateTaskState]: Requeueing: SMTextureMapping
9:02:59 PM: [UpdateTaskState]: Task Killed remotely by DS-TV
9:02:59 PM: [UpdateTaskState]: Requeueing: SMTextureMapping
Followed shortly after by the client restarting the process.
What is going on?