Swarm taking a long time to disconnect, hangs lighting build

I posted this on the Answer Hub while the forums were down but I’d imagine this is a better place for it.

https://answers.unrealengine.com/questions/262105/swarm-attempting-to-disconnect-from-remotes-halts.html

Hello!

I’ve been using Swarm to great success. It has been very helpful with reducing my light build times. One thing I’ve noticed as of late is a 2-4 minute hang after the lighting build has completed. Though the editor and swarm report that the build has completed it technically hasn’t. The editor hangs and the “Lighting Build Completed” display remains visible until the connection finally closes. I’d love to find a solution for this as it almost triples my time waiting for a lighting build to complete. The lighting itself happens super fast but this seems to add an unnecessary amount of waiting time.

Is anyone else experiencing anything like this?

Hmm… Is there more info that I could provide to help find a solution?