I’ve tried to setup the lightmass agents and coordinators across two PCs but every time I try to build lighting only the local PC works on the job - the other PC sits completely idle.
I’ve attached screenshots to illustrate the problem, I have also attached screenshots of the settings I have used on both computers.
I was initiating the lighting build from the macbook using unreal engine 4.19.2 the build takes about 3-5 minutes to complete on the macbook alone.
The desktop is set as the coordinator.
I have tried the reverse as well - with the macbook as the coordinator and the desktop initiating the lighting build process but the results were the same - only the local computer was tasked with calculating the lighting. In this case the desktop takes about 15 minutes to finish the lighting build.
I have read through the documentation at:
but I could not find any clues that would help me solve this problem.