I’m trying to bake the light of my scene but the swarm agent is allways getting stuck at 70%, on the log i get this:
02:06:55: Starting up SwarmAgent …
02:06:55: … registering SwarmAgent with remoting service
02:06:55: … registering SwarmAgent network channels
02:06:55: … initializing SwarmAgent
02:06:55: … certificate check has failed
02:06:55: … initializing cache
02:06:55: … using cache folder ‘C:/swarmcache’
02:06:55: … recreating SwarmAgent cache staging area
02:06:55: … initializing connection to SwarmCoordinator
02:06:55: … using SwarmCoordinator on RENDER-01
02:06:57: … SwarmCoordinator failed to be initialized
02:06:57: … initializing local performance monitoring subsystem
02:06:57: … initialization successful, SwarmAgent now running
02:06:57: [Interface:TryOpenConnection] Local connection established
02:06:57: [Job] Accepted Job A1F80BDE-45FB1D4B-CE6D5C8C-99203BCB
02:07:17: [Interface:OpenChannel] Error: System.IO.IOException: The process cannot access the file ‘C:\swarmcache\AgentStagingArea\8487AD2E5DBA413C81373D29B2915895.25C261E544319B7D3D2EAFB0A8192CAB.mtrlgz’ because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream…ctor(String path, FileMode mode, FileAccess access, FileShare share)
at NSwarm.FSwarmInterface.OpenChannel(String ChannelName, EChannelFlags ChannelFlags) in D:\Perforce\Epic\UE4\Engine\Source\Editor\SwarmInterface\DotNET\SwarmInterface.cs:line 1590
But I don’t have a clue about how to fix it, any ideas?