So i was hoping this would be rather simple to do, but its proving a bit infuriating! I’ve gone ahead and opened up the template AR scene, and have that all setup fine so it works on my device. This is all with the native ARCore support that comes with 4.24.
The next step i wanted to take was to change this so it would start image tracking. The first stage was just to get images in there, so I created a new Data Asset of class “ARCandidaeteImage”, added my image in there, set a name and width/height, and then in D_ArSessionConfig, just added 1 new candidate image linked to the one i had just created.
And this has instantly stopped my scene from working. When i load it onto the device the screen is just pure black as if it dosen’t even see the camera, none of the tracking features that were working actually work, and on pressing “Stop AR” in the debug menu it tells me the AR failed to start. I altered the debug print to give me the exact error code its is failing at, but its simply the “Fatal Error” node
Product Version: UE 4.24