Hi everyone,
I need some help creating my scene.UE is completely new to me, so I don’t know exactly how to achieve the setup I want.
What I want to do is a simple setup for VR-devices, such as Occolus Rift. In the end, you shall be able to look around and see a 360° picture. The camera does not move, you just stand there and turn your head. I got this to work, creating a simple sphere and project my 360°-image on it. So, if I go inside my sphere now and look around with my VR-device, it looks quite good now.
The next step is a bit difficult to me. I want to be able to switch between different pictures. I created a martinee which is blending between two different pictures, but somehow, I don’t get the martinee to be played if I press the left mouse button. I also added a Game Mode Blueprint and a Player Blueprint to my scene, as I found this setup in a tutorial. But I still can’t get it to work.
I think, this must be a quite simple setup, but I just don’t get it. I also did a lot of research, but it did not realy help me. So maybe, someone could explain this to me, the total Noob
Here’s a screenshot of my blueprint, I wanted to use to play the martinee if I press the mouse button. Where’s my mistake? As my sphere is the only object in the scene and it is including everything, I thought, I could just say “If I click on the sphere, play the martinee”. So I could click anywhere on the screen, as the sphere fills it completely.
Or is using a martinee to achieve this the completely wrong idea? Is there another way to get this to work? I don’t think this can be a complicated problem, but as I said, I’m completely new to Unreal or Game Engines at all.
I appreciate your help!
Tanks a lot!
EDIT: Okay, I got one step closer. I replaced the “OnClick”-element with a Tab element. Now, at least the text “mouse click” appears if I hit the mouse button. But still, the martinee is not playing. Can’t be this hard, I must be missing something…