Summary
When transforming a player into one of the new Hero Transformations, Fort Character becomes stale in Verse.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Character
Steps to Reproduce
- Place Provided Verse code in your project
- Add required devices in the level
- Start game
- Apply hero transformation to the player
- Player get eliminated and doesn’t recieve HUD message
Expected Result
When Hero Transformation is applied, the Fort Character doesn’t become stale.
Observed Result
Fort Character becomes stale.
Platform(s)
PC / ALL
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Additional Notes
For easy repo use this verse code.
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
A Verse-authored creative device that can be placed in a level
debug_hero_transformation_device := class(creative_device):
@editable HeroDevice : hero_device = hero_device{}
@editable TeamSettings : team_settings_and_inventory_device = team_settings_and_inventory_device{}
@editable NotificationHud : hud_message_device = hud_message_device{}
@editable BecomeHeroButton : button_device = button_device{}
EliminationNotificationMessage <localizes> <public> : message = "Successfully Eliminated!"
CouldntGetAgentFromResultMessage <localizes> <public> : message = "Could not get Eliminated Agent from elimination result."
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
Print("debug_hero_transformation_device has started.")
BecomeHeroButton.InteractedWithEvent.Subscribe(OnBecomeHeroButtonInteracted)
loop:
SpawnedAgent := TeamSettings.TeamMemberSpawnedEvent.Await()
if (SpawnedPlayer := player[SpawnedAgent]):
if (FortChar := SpawnedPlayer.GetFortCharacter[]):
FortChar.EliminatedEvent().Subscribe(PlayerEliminated)
# Handler for player eliminations that shows a notification on the eliminated player's screen.
PlayerEliminated(Result:elimination_result):void=
Print("Player Eliminated")
if (EliminatedAgent := Result.EliminatedCharacter.GetAgent[]):
NotificationHud.Show(EliminatedAgent, EliminationNotificationMessage)
else:
NotificationHud.Show(CouldntGetAgentFromResultMessage)
# Handler for when the Become Hero Button is interacted with — applies the hero transformation to the interacting player.
OnBecomeHeroButtonInteracted(InteractingAgent:agent):void=
Print("Become Hero Button Interacted")
if (Player := player[InteractingAgent]):
HeroDevice.ApplyTransformation(Player)