[SW] Cinematic Vehicle pivot points messed up for the ITT and LAAT.

Summary

ITT turret mesh has the default body pivot point, which means the ball turret cannot be rotated, must face forward or be dislocated from the body, and cannot be animated.

Similarly, the LAAT’s front mounted laser’s pivot points are incorrect, resulting in the same thing, ball turrets unable to ball turret.

The LAAT’s rear mounted point laser is part of a conglomeration of assets and cannot be rotated in any way without moving other pieces of the craft.

Overall a great starting point for wave 1 assets.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Select the appropriate meshes
  2. Try to rotate them in the regular editor viewport or animate them in sequencer.

Expected Result

Ball turrets should pivot within their respective areas, point turret should be a separate mesh and allow for precise aiming.

Observed Result

Ball turrets pivot around the center of parent meshes dislocating themselves when rotated, making it impossible to animate them. Point turret is unanimatable due to being part of a collection of assets that move with it when rotated.

Platform(s)

PC

Island Code

n/a

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Additional Notes

The LAAT might need a protein shake or two, him need to bulk up. Apparently it’s suppose to hold up to 30 clone troopers, right now it holds about 10 troopers and we can always scale it up ourselves but if you’re feeling sweet, it would be nice. 1.75x holds 30 but it is way too tall.

If you’re feeling EXTRA sweet, please separate the meshes of the AT-ST, a control rig would be nice, but not required if you separate the meshes appropriately that way it’s at least animatable. Thanks.