SUV vehicle can partially be not applied

Summary

The changing booth allows the player to swap between primary vehicle types, one of which is an SUV. However if a player account doesn’t have a concrete SUV model unlocked, the default will be the Behemoth car body. While the game correctly remembers that the player set their primary vehicle to SUV, the actual default SUV never appears and the game falls back to a sports car instead.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  • Place a changing booth and RR vehicle spawner
  • Set the primary vehicle to SUV
  • Enter a RR car

Expected Result

The RR car should now use the default (Behemoth) vehicle on the RR car.

Observed Result

RR car falls back to using the sports car instead.

Platform(s)

UEFN (v37.10)




The game falls back to the sports car instead, even though it’s not set to be the primary vehicle:


Been having this issue as well, the issue has now jumped to the sports car spawner and SUV spawner as well

What exactly do you mean? The individual sports car and suv spawner can’t technically have this issue as they should not swap the vehicle kind, hence I’m a bit confused.
This particular issue is about the RR car spawner that does the vehicle kind change automatically.

FORT-1039556 has been added to our ‘To Do’ list. Someone’s been assigned this task.