Survey: the hardest UE5 multiplayer / GAS problem you hit in the last 90 days (2 min)

Hi fellow developers,
I’m collecting real-world cases (desync, prediction, GAS in multiplayer, dedicated servers, performance) to see which ones cost teams the most time. All questions are optional and anonymous unless you choose to leave contact details. I’ll post an aggregated summary here in about 3 weeks.

Disclosure: I run a UE engineering studio; nothing is sold in the survey.