Blueprints do not behave similary to static meshes when surface snapping. It will snap to the surface, but will not rotate to the surface normal. How can I work around this?
These two posts had the same issue, but no viable answers
Hello everybody!
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I’m trying to use the UE’s functionality “Rotate to Surface Normal” with UEFN, it works for common static meshes I imported and placed into my map but if I try to use it with Fortnite assets, it snaps the actor to the surface but it doesn’t align it to the surface normal.
Anyone knows a way to enable it? It’s very useful when placing props or small objects around.
Thank you so much!
How do I mimic the same behaviour as with placing static meshes, when they rotate and “stick” to the surface or other meshes – but with blueprints?
I’m using blueprint actors to create entities that have lights and static meshes, and when placing them, it would be very convenient to have the same behaviour I can get when placing static meshes, which snap and rotate to surfaces of brushes or other static meshes.
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