I’m tiling a floor with the standard ceramic tile material and i was wondering how can i adjust the surface properties like in UDK when you open ‘Surface Properties’ with F5 and manually adjust the textures coordinates with increments?
I’ve tried applying the texture coordinate node in the material editor and editing the values in the Utiling and Vtiling boxes, but that just increases the amount of tiles shown. I want to be able to nudge the pattern over.
Can anyone help? (Ive also tried adding values and TexCoords to the ‘World Position Offset’ as well, but nothing happens)