Surface automatically aligned to the camera - how?

Is there is a simple way (like almost 1 node) to make a surface to which material is assigned to be aligned to the camera view ?

In the old engine I used to work with, a material def would have to have a simple keyword that would make surface camera aligned. It was used for projectiles (plasma balls for example), muzzleflashes, etc.

I need to place flat static mesh in the view and it would be nice if all I needed to do is set up simple material for the mesh to face the camera at any angle.

If it’s easier to do with BP, I am opened for suggestions :o

Thanks

Hey. When it comes to meshes for Particle. That emitters have originally have this property.

the imposterUV material function can align a flat plane to the camera.