Is there is a simple way (like almost 1 node) to make a surface to which material is assigned to be aligned to the camera view ?
In the old engine I used to work with, a material def would have to have a simple keyword that would make surface camera aligned. It was used for projectiles (plasma balls for example), muzzleflashes, etc.
I need to place flat static mesh in the view and it would be nice if all I needed to do is set up simple material for the mesh to face the camera at any angle.
If it’s easier to do with BP, I am opened for suggestions :o