Support Stream – Blender Animation & UE4 – Jan. 13th, 2015

[=DoubtlessOne;310363]
I have pretty much got into the same trouble with the right foot, and have resorted to using .dae export and using AutoDesk’s FBX converter (you can get that for free).

Here is how it goes:

  1. Open “SK_UE4_Mannequinn_273.blend”
  2. Select all under object mode, Press “N” for Transform tab, and set scale for X, Y, and Z to 1.00 (from 0.01)
  3. Select all under object mode, Rotate everything such that Z points Up, Y points Backwards, and X points Left
  4. Export under “.dae”, using operator presets
  5. Use AutoDesk FBX converter to convert to FBX2013. Be sure to select Binary under “FBX Save Mode”, and also check “embed media”
    [/]

Hi Doubtless,

Which version of Blender are you currently using? The 2.73a version has a known FBX export error that was fixed in the yet to be released in 2.74. There is a buildbot version of 2.74 that you can get here:

https://answers.unrealengine/questions/98704/fbx-import-wrong-application-of-animations-to-bone.html

I’ve tested on this and the mannequin does export/reimport correctly, though the animations are rotated at an incorrect angle (we’re currently looking into this to see if it is on our end or theirs so it can be appropriately addressed).