[SUPPORT][RELEASE]CAMERA 360 v3.

Hi Ivan,
Long time user of your v2 plugin. I’m strongly considering purchasing your v3, but I have a couple of questions before doing so.

  1. Is it possible to Pause/Continue a render, unlike in the v2.?
  2. What render passes work with FullDome projection and EXR?
  3. Since it is now a single camera, do you use a 2D warp or is it an actual Dome/Fish Eye camera?
  4. Are the usual issues with seams from GI/Bloom/Flare etc. solved since it is a single camera rendering the image now?

Thank you so much for making this sort of camera, since Epic apparently can’t be bothered.

Hi!
Yes =))

  1. Is it possible to Pause/Continue a render, unlike in the v2.?
    Yes, in both rendering options, both in synchronous and one task solution, it is possible to specify which frame to start rendering from.

  2. What render passes work with FullDome projection and EXR?
    Yes

  3. Since it is now a single camera, do you use a 2D warp or is it an actual Dome/Fish Eye camera?

At the moment, the projection construction contains several cameras for rendering, and for stereo mode, it is being cut into pieces.
I’m thinking about implementing a simplified version of the projection that can change the camera’s shader, but I haven’t thought about it yet.
The projection has the same construction as in Camera360v2
4. Are the usual issues with seams from GI/Bloom/Flare etc. solved since it is a single camera rendering the image now?

You can check example, you can using UseMaskForSeams


if using UseMaskForSeams

Thank you :slight_smile:

Hi, every 332 frame the render crashes when rendering a panoramic with stencils layers:

I have tried it with one task solution ticked and both options crash around the 332 frame.

Render main pass and default layers are deselected as I am only trying to render chosen actor layers, rendered as an exr with accumulator includes alpha turned on.

crash error:

[Line: 472] Cannot queue the Expression Cache for Material MID_MoviePipeline_StencilCutout_82 when it is about to be deleted