Is it possible to Pause/Continue a render, unlike in the v2.?
Yes, in both rendering options, both in synchronous and one task solution, it is possible to specify which frame to start rendering from.
What render passes work with FullDome projection and EXR?
Yes
Since it is now a single camera, do you use a 2D warp or is it an actual Dome/Fish Eye camera?
At the moment, the projection construction contains several cameras for rendering, and for stereo mode, it is being cut into pieces.
I’m thinking about implementing a simplified version of the projection that can change the camera’s shader, but I haven’t thought about it yet.
The projection has the same construction as in Camera360v2
4. Are the usual issues with seams from GI/Bloom/Flare etc. solved since it is a single camera rendering the image now?
You can check example, you can using UseMaskForSeams
Hi, every 332 frame the render crashes when rendering a panoramic with stencils layers:
I have tried it with one task solution ticked and both options crash around the 332 frame.
Render main pass and default layers are deselected as I am only trying to render chosen actor layers, rendered as an exr with accumulator includes alpha turned on.
crash error:
[Line: 472] Cannot queue the Expression Cache for Material MID_MoviePipeline_StencilCutout_82 when it is about to be deleted
I did manage to get it to render, basically I created multiple sequences around 300 frames each, placed them in a master sequences and all rendered as expected.
I am basically rendering a character and the backdrop does not change, so ideally I just want to render him and not the rest of the world hence to need just to render just the actor layer.
What’s your refund policy?
We are a company that has run into limitations with the built in panoramic renderer in Unreal, specifically 5.3.
However, since we don’t know if our problems will be solved by your plugin, and because it is quite expensive for a studio we are wondering about your refund policy? We naturally need to test it to see if it work with our scenes which appears to invalidate some vendors refund policies.
Appreciate a quick response if you can see this! The plugin looks amazing so hope we can try it out and find out if it will suit our needs!
These versions are no different from the full version of Camera 360 v3, but they contain a limited number of projections.
This will help finance further development, as well as help small companies or artists buy plug-ins. But the plugins start working only with the 5.6 version of the engine and higher.
Camera360v3 - Lite Cylindrical- camera system for Cylindrical (Mono and 3D Stereo version)
Simplified functionality focused only on Cylindrical Mono and Stereo projection. Camera360 V3 - Lite Cylindrical | Fab
Hello! We want to render a scene with path tracing. We followed the manual, using deferred rendering after configuring the Path Tracing menu. The result is poor. It shows blurry seams and artifacts. What should I do? Kind regards,
I rendered two shots with over 100 different frames (one interior and one exterior) in top/bottom stereo at 8K with Screen Percentage set to 100, exported as PNG, and in both cases, in about half of the exported frames, I see a blurred spot in the center of the screen in the upper frames.