NEWS 30.01.2025. New solution rendering method for UE5.3-5.5
[v 1.05]
Add additional “One Task Solution” rendering method has been added. It allows you to do automated task-based rendering. It supports all Motion Blur, Motion Vectors, and DLSS effects, but render it is not synchronized, so for dynamic effects you need to baked particles or use the initial rendering method.
It is better to do the rendering in parts, as you may need quite a lot of space to store temporary files.
If rendering fails on a specific task, you can delete the unnecessary tasks and continue rendering.
To do this, you need to start the task, then stop it. And in the presets you will see a new preset that was generated automatically. All you have to do is delete unnecessary tasks and click the render button.
Example: if Crash engine
You can look and start from any task.
Hello ! . i was looking for a solution to make stereo 360 videos out from my unreal scenes . im using 4.27 source version , my scenes are bake lightning and i use raytrace for reflections (just commenting for compatibility issues) . Do you think camera v2 could answer to this need ? thank you
OH,i can’t use that app,Now i have a new problem. when i choose Use mask for seams,my output setting is 81924096,the resolution is 81904096,it loses two pixel.And when i change output settings to 40962048,the resolution is 40952048,it loses one pixel.how to fix this?
Notes:
Does not work with EXR.
It may cause a heavy load on the GPU.
There may be differences between the post process and the final image than in normal modes. It will be fixed in the future.
Camera360v2 is for 4.27, I can’t remember if there is stereo support there. This is a very old version.
The Camera 360 v1 and Camera360v2 products are hidden from sales.
The IPDFade parameter has been added for PathTracing.
This parameter sets the minimum stereo offset (IPD) value in the pole regions, where the offset decreases smoothly to prevent twisting.
For example, if the IPDFade is 30%, then when viewed almost vertically, the effective offset will be 30% of the full IPD, and when viewed horizontally, 100% IPD will remain.
That is, we use IPDFade to automatically calculate the attenuation coefficient, which linearly interpolates the value from 1.0 (horizon) to IPDFade (pole). This helps to make the transition between full and reduced IPD smooth and avoid unwanted distortion.
@Ivan_Elizarov - Hi. I’m interested in using your plugin for an upcoming internal project.
Before purchasing it, I just had a few questions:
Does the rendering mechanism follow the North of the assigned camera when rendering in the 180 dome format? I.e. I have a camera moving through space and need to render a half dome with a degree offset to match the venue and keep the horizon in the correct place. Does the plugin account for that?
Can the render be targeted from any camera so long as it is the cut or shot track in sequencer? I.e. Uses the camera body for rendering but ignores all its lens data? Similar to how the vanilla 360 render works in UE.
I haven’t added an Offset value for the pitch, yaw, roll directions yet. For this reason, you need to orient the camera in the right direction. The plugin captures the direction where the camera is pointing.
If you want a view of the sky, you need to point the camera at the sky.
The entire postprocessor is working, but keep in mind that you cannot change the Field Of View, it is always set to 90 degrees when capturing the camera.
Hello Ivan, according to your Settings, the Actor layer is rendered successfully in PNG mode, as well as the default layer rendering channel. However, I found that I couldn’t render the Depth layer properly (rendering is all black). The Depth layer can only be rendered if the Accmulator includes Alpha option is unchecked. But the Actor layer has no Alpha information. In EXR mode, it cannot render normally.
Hello, I bought this plug-in, I want to say whether the author can pre-make a few practical MRQ rendering configuration files, so that people who just use this plug-in, will be more friendly, otherwise some do not know how to set it correctly