Edit instances of the Instanced Static Mesh Component and HISM Component in Level Editor (move, rotate, scale, etc).
Cloning Features any actor
This plugin allows you to manipulate instances (Instanced Static Mesh Component and HISM Component) as with ordinary actors in Level Editor Viewports:
Allows you to: Move , Scale , Rotate, Сlone / Delete instances
Advanced Cloning Features: Cloning without gaps, etc
Add Delta Transform for any actor (Location, Rotation, Scale)
Join Static Mesh to Actor with ISMC or HISM Component
Creating an actor with instances
Supports Snap operations (built into Unreal Engine Editor, RMB menu -> Transform )
If you want to change instances, click “Editing Instances” (Pick Instances Mode for 4.20 - 4.22). Select instances. Move them, remove and etc as ordinary actors. To apply the changes, press the “Editing Instances” button again.
During editing, instances are turned into Static Mesh Actor, after editing, they are turned back into instances.
It does not work at all. You can not select each instance after installing the plug-in. The pivot goes to a strange place. If you can not resolve the problem, please give me a refund.(4.21)
Thank you. What I need, however, is to edit actors that are instantiated with merge actors. If this is not possible, I do not need it. I have already completed the world, so I can not reverse it.
I have good news again. In the next update just select the actor created by other utility and click Convert In Inctances and the actor will be re-created and will be available for editing.
To move Pivot -> Press Alt + MiddleMouse key over Widget, in Ouliner -> RMB -> Pivot -> Set as Pivot Offset. See video below
Now I’m testing hierarchical, they will in the next update (also in the next 1 to 5 days, I sent the code soon updated files in the marketplace).
This was the first update that created the Conver In Instance button; this button only creates an actor with instances of the selected static mesh.
Editing Instances created by other utilities will be in the next update.
**Update 5.02.2019: **Creating actors with hierarchical instances, editing instances created by other utilities such as MergeActors (need to click Convert in instances), support any number of HIMS components
Awesome, “Use BoundBox Instead of Offset” is a priceless feature, it works on Static Meshes, this feature alone is worth the money. However, a feature to convert selected Instances back to static meshes and keeping it’s original name is really missing. Also some tools for easy selection of instances too.