Absolutely loving my journey so far delving into Unreal Engine 4.
Just a quick pitch for a capability that would really up the productivity of content creators and that is support for 3d Connexions Space Navigator 3D mice range. I simply can not imagine using my 3D program (3dsmax) without one for navigation around a 3D space. As far as I know support must come from within any potential program that wishes to use it, so since I not a coder (yet) that’s my little bit of feedback at this time.
Congrats to everybody at Epic and all the testers that helped bring this fantastic engine out to the masses.
Yes, a resounding yes here. I registered on this forum just to +1 this. I cannot live without the space navigator. Once you use one you can never go back.
And a big congrats to Epic as well, UE4 looks amazing.
That one is a free version that doesn’t quite operate as expected. I think the way Autodesk products handle the space navigator is superior. Anyway, I’m sure Unreal devs would make it work right.
I started working on this last Friday. It will require a few more days of work before I have something usable. The integration of the SDK is pretty straightforward, but we do not currently have the infrastructure in place to support such devices in Slate, in the Editor and in the Engine, which means that some surgery is needed in the code base before this can actually work. I’ll update this thread when I have some news. Thanks for your patience!