It seems the DK2 will work with the source build of the engine (4.22.2) but the Rift S will not
I would rather not download and build the oculus integration version if possible. What is the timeline for support for the Rift S in the main source release?
I can see the project from Editor’s VR Previiew in the Rift S after building the engine from the oculus integration source. Previously I was just getting a blank screen with the regular source build. However the Rift S touch controllers are still not responding.
Nevermind it works flawlessly … was easier to setup than I anticipated. For anyone interested here are the steps to run in your local engine source directory on the release branch.
Does this mean I need to build from source to get Oculus Rift S support working? I am just starting VR development and was hoping it work out of the box with UE 4.22.2.
It seems that way. The oculus plugin that comes with the default engine build is too old to support the Rift S. For now you’d need to use the oculus source build until epic updates their version.
I suppose that’s the same for the Quest, too. I see Oculus has a 4.23 branch, but it’s a few days older than the Unreal release branch for 4.23. And I saw there are conflicts, so they won’t merge in without some massaging.