Support for Apple Vision Pro in Unreal ??

Hey, you are most likely dealing with the same issue we were discussing with Victor Lerp here:

TLDR: The issue is most likely with WMR implementation of OpenXR and since it’s discontinued it is unlikely Microsoft will update it. At the same time it doesn’t make sense for Unreal to do runtime specific fixes.

We have moved on to Quest 3 since then for similar quality project’s, but G2 did work quite well when used with the new SteamVR. Not optimal I know, but it is what it is.

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