Are there any talks on if/when there will be support for custom vertex shaders in Unreal?
I know there are ways to move vertices around with WorldPositionOffset, etc, but what I need is to read that data, not write to it.
My team has already started moving from Unity to Unreal, and I’d rather not have to tell them we should scrap everything and go back to Unity.
I could make a new shader model, but asking my team to go off and re-compile the engine anytime I want to make a change to a vertex shader doesn’t sound practical. In fact, just managing our own version of unreal sounds unruly.
I was hoping that maybe I would have access to some vertex data from within a shader-plugin, but that also looks impossible (please correct me if I’m wrong).
Maybe there’s some hacky way to get some vertex data from within custom expressions in the material editor?? If it is possible, I haven’t been able to find anyone doing it.
If anyone has any method for accessing vertex data/writing vertex shaders with unreal (other than adding a new shader model), please let me know!
Any comments, thoughts, corrections, tips, etc, are appreciated.