Hi Ivan, when I put the camera in a half-wrapped chair to render a 360 three-dimensional panorama, there will be some misaligned seams in the splicing of blocks. Is there any solution to this?This problem affects the three-dimensional viewing of the film, which will cause the film to be out of focus.
Screenshot of camera render position in UE5:
Render screenshot of misalignment seam problem:
Original image of the left eye: