Thanks a lot!
But how can I use a lan/lat stitched render texture with the 360 use 6 cam. With the 360 use 1 cam, I can use RenderTargetLeft:

when I switch to 360 use 6 cam the RenderTargetLeft is no longer updated.
Thanks a lot!
But how can I use a lan/lat stitched render texture with the 360 use 6 cam. With the 360 use 1 cam, I can use RenderTargetLeft:

when I switch to 360 use 6 cam the RenderTargetLeft is no longer updated.