I have tried so far most of the solutions.
360 and cube map pathtracing
6-task solution
Pathtracing so far was not of the ideal quality we wanted. 6-task is better in terms of resolution but still has dark highlights on the corner of images there. But even if we fix that, we need some sort of automated runtime option, where we could trigger a function to capture a panoramic view at a runtime with as close quality to the game as possible.
If you might know how I could improve pathtracing quality let me know, or use any other methods.
This is how most pathtracing captures look like: