[SUPPORT]CAMERA 360 v2. System

I messaged on the app unreal page, but i think here is better… so Im copy pasting from there! Sorry for the double message!

Hi do you have a method that I can use to render the camera on my laptop and desktop to speed things up? should i just render half the animation frames on each machine? or is there a method where it will launch itself on 2 machines?

I have an 8000 frame render to do stereo 360 - and i would like a fast method to crunch through it as a test to check everything is ok, do you have some recomended settings?

lastly I tried the option B) “apply path tracing and recompile shaders”. Now how can i revert back to option A) in the viewport? I dont see a way to do that and even in lit mode i have some strange viewport bending.
thanks!