[SUPPORT]CAMERA 360 v2. System

Hi!
Good afternoon!

  1. No, unfortunately, so far only those projections that are in the list;
  2. No, using viewports;
  3. It doesn’t matter, you can work with raytracing as well as without raytracing.
  4. Only 2 modes, rasterization and a solution using 6 tasks for Movie render.
    To use path tracing, you need raytracing activated.
    5.Unfortunately I made a version for ue4.27. You can do everything in 4.26, then convert your project to 4.27 for later rendering.
  5. Yes, i recomended chose your cinemacam, and all settings (dof, postprocess, settings);
  6. Yes.

The good news is that I am working on improvements to the 360 v2 camera, and I am looking for solutions to create a fulldome/360 in real time using the rasterization method without using render targets.

Example, raytracing experiments:

Experiments with realtime raytracing.
I was able to find some things thanks to which can switch to ray tracking mode in real time. However, as you can see, only reflections and cascading shadows are supported. There is no way to capture shadows for ray tracking yet.
So far, these are only experiments. When I will be able to finish this mode, it’s hard for me to tell you.