Hi ,
I recently started using Camera360v2 (great plugin btw!) and I have been trying to render out Equirectangular 360 stereo of my environment. I have two questions:
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Every time I send out a test render of 3 frames, after UE is done rendering, my editor says that my memory has been exhausted. By that point my three test frames are already in my files but the editor is really laggy, almost as if the plugin got stuck in render mode and was consuming GPU processing without actually producing any additional renders. Have you experienced that before? Is there a solution? My workaround so far is to recompile shaders back to 2D and then restart UE, but that’s a bit inconvenient. I’m using the PathTracing Record method from the drop-down menu.
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My renders have been coming out quite noisy. I have tried two different setting combinations.
Combination1: in PPV Max Bounces = 3, sample per pixel rate = 3000, Denoiser OFF. In Path Tracing Record widget Sample per pixel Total = 300, Additional Samples = 100, Denoiser? Optix.
Combination2: In PPV Max Bounces = 8, Sample per pixel rate = 300, Denoiser = ON. In Path Tracing Record widget Sample per pixel = 100, Additional Samples = 100, Denoiser? OpenImageDenoise.
Am I doing something wrong? Anything I’m missing in the settings? My scene is fairly dark, but nothing crazy. I’ve had a less noisy effect come out of the Movie Render Queue following your DekoMatrix Demo, but then the image was really dark.
DekoMatrix Tutorial Settings
High Sample, no denoiser
Lower samples, denoiser on
ps. now that I’m looking at the two similar images that were done using different setting combinations I’m beginning to think the settings weren’t applied because the images look really similar…

