[SUPPORT]CAMERA 360 v2. System

NEWS 04.11.2022. Today I checked the rendering using the asset of the city.

As it turned out, it is very difficult, but possible.

If you plan to use PathTracing, you will not be able to use Move Render or Sequencer, even without using Camera360v2, as failures occur. But if you need it, this can be achieved using the screenshot system that is available in Camera360v2.

But the results for a big city may disappoint you, as long distances are limited for path tracing. Or maybe I don’t know something, if I find solutions, I’ll tell you.


Everything looks great, but in this project there are unusual problems in the game mode. For example, problems with the sky, a city is hanging over it. Also, all the meshes of the actors of the cars are of the same color.

Lumen.

I also checked the work of Lumen. Looks certainly better than all modes. But it is worth bearing in mind that dynamic pedestrians, cars, actors, act dynamically and differently with each passage. For this reason, you can see their different behavior on all frames.
Lumen uses half of the screen space for global lighting and you can see seams from lighting.
But in general, the rendering looks nice.



Raytracing:
And I could not check the performance of Ray tracing correctly in this project, there are some problems with the distance of rendering reflections in it.


For this all rendering i using 6 task solution and Movie Render.

I also have problems with rendering, 6-task rendering in this project is problematic. I was constantly unable to render my cameras.
If you have any problems, please let me know by email Lenina62-@mail.ru .

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