I want to start the video capture through blueprint, let’s say a keyboard click for now.?
Watch the video tutorial. Initially, don’t forget to set the folder for your images, frame rate and texture resolution.
For best quality settings - Render Target = 4096 px ( link settings ) and size image 7680x7680. To use blueprints to record, You need to use the HighResShot system https://youtu.be/J7uEiOhkH8o . Initially, you can start your project with the Play button, then at the right moment press the R-button to start recording the rendering in 360.
Oh and last bit of information, my camera component right now is following a custom spline. I’d like to record from that camera’s world position and rotation perspective.
you can click on the camera point 360 actor and specify a tracking target, such as your actor, which is attached to the spline.
I just bought the pack. I just wanted to ask about the workflow of capturing a 360 video render. I want to capture a 4K resolution 75FPS video that is 3 minutes long.
You can also use the Sequencer system. Watch the video tutorials, I’m sure they will help you and give answers to your questions.
Hi , I really like your plugin, but I have problems with anti-aliasing that would be great to solve! I read the problems with the temporalAA and set the MSAA but I don’t get good results. With the latest version of unreal the dof method has also changed and I can’t try your advice with the boken at 0.002. I have some trees in the scene that are not clear if they do not have the time. Is there no way to use the TemporalAA filter? why doesn’t it work? Thank you
Thank you, I’m glad you like the plugin. Do you have an example scene? It would help me a lot and I would check everything.
If you set the temporary AA mode, your picture will be blurred.
MSAA allows you to get a clear picture.
You can try to use Temporal AA, but with the HighResShot System, I added a new feature in it.
You need to tick raytracing.
Please see tutorial https://www.youtube.com/watch?v=XAT3CwxCP08
You can use Your customized cameras using the** Master Sequencer **
Opened Unreal Engine Assets 360 used Camera 360. On this channel you will find information on how much time it took to render frames, what settings are applied when rendering the camera as well as colorful presentations of unreal engine martetplace assets. https://www.youtube.com/channel/UC-65FNFxz31v8xDtz-Je3cw
Do you have the opportunity to direct me a small scene so that I can conduct experiments to achieve the best smoothing quality? Link to the project, please send by personal mail. Mail: [EMAIL=“”] Do not worry about confidentiality, after help, I delete projects.
I would also like to see the settings of the 360 camera. Can you send me an image?
I will find some resource to check possible anti-aliasing options. I will write to you later.
hello, thanks for the help! Yes I set these parameters but I still have that cartoon effect. if we solve it I would be very happy … The scene is very light and changes from the images I sent you, but I have the same problems! I’m sending you the file with wetransfer. regards
Good day!
I managed to find a problem where TemporalAA smoothing did not work. Now I’ll check everything, if everything goes well, there will be anti-aliasing in the new update.
I managed to automate the connection to the configured sequencer cameras.
This makes it easier for those who have configured the project with cameras in the sequencer.
Now I’ll check what errors may be fixes.
Hello , I’m successfully calculating a long animation (18000 frame). After 2 days of calculation, Unreal crashed! How can I restart the animation from that point? I’m using the screen shot system and I would like to be able to restart the animation with a delay to avoid calculating everything. The clouds and other moving objects on stage, start their animation again if I move the green key frame in the sequencer. thank you very much
Good day, alb3360!
Yes, you are right sometimes the Unreal engine can fail. But there is a solution.
Please Uncheck value ScrheenShotRec in actor Camera 360.
Play your scene, and at the right time, press R button (Manual starting record). Do not forget to specify a new folder, otherwise you will overwrite the old files.