[SUPPORT] CAMERA 360 System

Hello ,

I’ve purchased your 360 Camera v02 two weeks ago and got myself familiar with the basic functions. I do struggle a lot with Engine crashes due to the high quality I’m trying to achieve.

My end goal is a 4k 360 video (16000x8000) for architecture like this Unreal Engine 5 - 360 Video | Archviz Interior (Full Bake) - YouTube

To get the best possible results I’m using Path Tracer and Movie Render Queue

My understanding so far is, that I can achieve this in two ways with your plugin:

  1. PathTracing option
  2. 6 task solution option

Because of the limitations of the Path Tracing option (Resolution) the best high-end result would be to use the 6-task solution. First question: Is my understanding correct?

The way I’m doing it right now:

  1. Using MovieRenderAsset Facebook 3x2 (with Path Tracing Settings)
  2. Stitch Images
  3. Convert Images to 360
  4. Create Video

Unfortunately, I’m getting small black lines like the one you describe in your documentation on Google Drive. It works with Deferred Render Settings but as soon as I switch to Path Tracer I have those black lines. (But maybe it’s random). I don’t know how to remove those lines. All changes to “A) Projection (Rasterization)” have no effect. I assumed that “A) Projection (Rasterization)” is the setting for FaceBook Rendering. Second Question: How to remove the black lines between a stitched image?

Could you please help with the two questions?