Hello ,
I’ve purchased your 360 Camera v02 two weeks ago and got myself familiar with the basic functions. I do struggle a lot with Engine crashes due to the high quality I’m trying to achieve.
My end goal is a 4k 360 video (16000x8000) for architecture like this Unreal Engine 5 - 360 Video | Archviz Interior (Full Bake) - YouTube
To get the best possible results I’m using Path Tracer and Movie Render Queue
My understanding so far is, that I can achieve this in two ways with your plugin:
- PathTracing option
- 6 task solution option
Because of the limitations of the Path Tracing option (Resolution) the best high-end result would be to use the 6-task solution. First question: Is my understanding correct?
The way I’m doing it right now:
- Using MovieRenderAsset Facebook 3x2 (with Path Tracing Settings)
- Stitch Images
- Convert Images to 360
- Create Video
Unfortunately, I’m getting small black lines like the one you describe in your documentation on Google Drive. It works with Deferred Render Settings but as soon as I switch to Path Tracer I have those black lines. (But maybe it’s random). I don’t know how to remove those lines. All changes to “A) Projection (Rasterization)” have no effect. I assumed that “A) Projection (Rasterization)” is the setting for FaceBook Rendering. Second Question: How to remove the black lines between a stitched image?
Could you please help with the two questions?