Hi ,
I was wondering if you could kindly help me?
I need to produce a 360 YouTube video to be viewed on the Oculus 2.
I have a 5 min flythrough, over a HUGE landscape that has water, grass, trees and lots of animals and character animations. The landscape uses World Composition and I have 4 tiles @8k each and a further 5 mesh landscapes that are each 8k each. This makes the viewing distance from one end to the other @ 24k.
My PC spec:
12th Gen i9-12900k with 32GB of RAM with a 3090.
UE4.27
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I’ve turned off Raytracing as it was killing my frames rates.
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I’ve used all your recommended settings for Postprocessing, Lights and so on.
I was wondering what sequencer export settings would you recommend for a YouTube video that would be played back via the Oculus 2? and with your recommended settings, any idea how long a 5 min video should take to render? I would like the end result to look its best on the Oculus 2.
The final video will take you around a historical reconstruction of a Roman legionary fortress
Thank you so much.