[SUPPORT] CAMERA 360 System

NEWS 04.28.2021. Update released for versions 4.25 and 4.26.

What’s new?

  1. Support TAA and Motion blur. You can render both using the sequencer, movie render queen, and the screenshot system.
    MotionBlur

    Antialiasing TAA


  2. For the screenshot system, another mode has now been added, the JPG screenshot system.

Notes:

  1. To activate anti-aliasing and motion blur, you will have to do the following steps each time:
    • Select Camera Point 360;
    • Select All SceneComponent2D (for left and right eye);
    • Find Motion blur, and change to False, and change to True, and compile;
  1. With TAA and MotionBlur, all modes work except 360 (Use 1 cam). If you need the performance of this mode and 360 mode (Use 1 cam), you need to compile the source code of the engine and request instructions from me.
    image
    The modes are also not supported 360_Stereo(Omni) and 360_Stereo(StereoPanoramic)

  2. Motion Blur and TAA are not supported in screenshot systems in Gama Mode if Raytracing is enabled.
    All you need to do is disable the check mark.


    But you can use the screenshot system if you use Movie Render, Sequencer.
    i create video tutorial and i show you.

  3. If Omni Stereo is enabled in the project settings, you will not be able to use the JPG screenshot system.
    The images will not be saved.

If you have any questions, write to me, I will always help you :slight_smile:
If I remember something important, I’ll let you know.

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