Good afternoon, MatMond !
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MatMond:
Hello ,
I just bought your Camera 360 system but I am having issues on rendering grass under dynamic light.
When I record with a standard camera, or in game/pie, having grass moving in the wind give pretty nice results. Even though there are indeed some flickering/twinkling shadows, you really have to focus on them to notice it.
However, recording with your 360 camera gives some really steep kind of shadow flicker on the ground. It’s very disturbing once in a VR headset.
I have made several tests, with the Ultra Dynamic Sky pack, standard directional light and skylight, or simple point lights, with diferent type of grass, etc…there is always this shadow flickering effect.
Here is a video I uploaded to show you what happen : https://www.youtube.com/watch?v=8bQbC22ACH8
Thus, once I throw the Camera_point_360 and Camera_Rec_360 blueprints in the scene, flicker appears, and overall quality is decreased (aliasing ?). Even after deleting the blueprints, that quality stay lessened. Does your blueprint modify scene/project parameters on construction ?
I am sorry if this issue has already been processed in this thread but it is actually pretty hard to find infos here.
Anyway, thanks for these blueprints. Hope you have some fix for me
Mat
For camera 360, we can only use the anti-aliasing function r.PostProcessQualityAA = 2 (when added actor to scene) , But many people use the 2D value for standard cameras r.PostProcessQualityAA = 6 .
Therefore, the image looks smoothed in a normal camera.
But I found the cause of the flickering shadows, it is solved as follows.
Need change settings for shadow in Ultra Dynamic Sky.